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Sound source localization in virtual reality with ambisonics sound reproduction - Dataset.csv

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posted on 2021-09-28, 14:18 authored by Thirsa Huisman, Ewen MacDonald, Axel AhrensAxel Ahrens
<div>This dataset was collected for a study on the effect of virtual reality glasses on auditory localization with ambisonics sound production.</div><div><br></div><div>Participants localized the perceived origin of a ambisonics reproduced sound source, both with and without a virtual reality headset and both blindfolded and with visual information. They used a virtual reality controller to point at the perceived location. <br></div><div><div><br></div><div>The localization performance of 21 subjects was measured. All participants provided written informed consent. Note that subject 7, did not have normal hearing thresholds. In the analysis, data from subject 7 were not used in the analysis. The subjectnr is indicated as subject in the dataset.</div><div><br></div><div>4 ambisonics orders were used to produce the sound sources (1st, 3rd, 5th, 11th). The ambisonics order is indicated in the dataset as ambi_order. <br></div></div><br><div>Stimuli (short noise burst) were presented from -90 to 90 degrees azimuth in 7.5 degrees steps (indicated as x in the dataset). <br></div><div><br></div><div>6 Conditions were tested: <br></div><div><br></div><div>1 - Blindfolded without HMD<br></div><div>2 - Blindfolded with HMD<br></div><div>3 - Visual information without HMD<br></div><div>4 - Visual information with HMD</div><div>------------------------------------------------------</div><div>5 - Visual localization without HMD (to measure a pointing bias, localization error corrections are based on these data)<br></div><div>6 - Visual localization with HMD (to measure a pointing bias, localization error corrections are based on these data)</div><div><br></div><div>The perceived azimuth and elevation are stored as azi and elev in the dataset.</div><div><br></div><div>The corrected_err is the perceived azimuth after correcting for the position of the stimulus and pointing biases (calculated using the visual localization data). <br></div><div><br></div><div>No special software is required to open and analyze the data. <br></div>

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Centre for Applied Hearing research (CAHR)

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